1. Strong dislike or enmity; hostile attitude; animosity
2. Purpose; intention; animating spirit
3. The masculine principle
In many ways, this album is a struggle. It is a parallel story about a struggle, following characters on either side of the fourth wall. Every instrument struggles to present its piece of the story in the most efficient way. And seeing the story to completion was a struggle, taking three years to construct and record a mere four songs.
I came very close to not releasing this album at all. Having never written and released any serious body of original music in my life, I decided to make an honest attempt. However, knowing my limited knowledge and skill level (I didn't play guitar, program drums, or know much of anything about audio recording at the start of this album's creation), I tried to see it as a "practice record" - and at times, it shows. Between the lack of a professional quality mix, some questionable songwriting choices, the unhealthily perfectionist approach to recording, and the fact that the album is based around a concept on a video game I more or less came up with when I was 15 - there is more than one thing about this album that I disagree with in hindsight. But to have such hindsight means I must have learned a thing or two, which is indeed the case. And thus, we've come full circle...
The Sunken Colony. A twisted, unsightly, and deadly mass of flesh housed upon its unnaturally viscous slime it slowly produces to spread across the landscape. Not until after its subterranean tentacle had ripped its way through the ground to begin impaling and shredding the approaching soldiers limb from limb did I get a glimpse of it. And when their frantic attempts to struggle against the horrid thing proved to be in vain, it returned to sit brooding silently, waiting for its next victim to dare come near.
What better way to be introduced to Starcraft, the real-time strategy game released by Blizzard in 1998? Adolescent me was fascinated. Then he was promptly decimated by his opponents. My friends and I were intrigued by this game's fascinating appeal, consistently coming back to revisit it together. But for me, there was something more to it. The incredible depth offered by the game which I suspected to rival chess was affirmed by South Korea's professionalization of it. So why, then, was I struggling to find my way through such depth?
The bitter agony of defeat. Again and again. The bitter agony of defeat. It's amazing how much the feeling of losing a game can translate into the feelings of losing in other areas of life. The bitter agony of defeat. To put forth so much effort, to spend so many countless hours of your very best that cannot be retrieved, to throw your entire being at one purpose - and have your inadequacy forced back into you. The bitter agony of defeat. Should you finally cease the madness of this indefinite struggle and forget the reason you ever began, or is even the idea of success worth struggling for one more time?
Three years later, I think I have an answer.
Thanks to my parents for giving me the support that physically allowed me to record this album. Thanks to Grant "Stemage" Henry, Erik "VikingGuitar" Peabody, Sean "Daemon9263" Babbit, and Sam "B." for the mixing help. Thanks to TheSHIZZ and MAGfest for being awesome. Merci pour Luc, j'espere que tu jouir la cover. Thanks to the guys who worked at Blizzard in the late 90's for making a timeless masterpiece, the nation of South Korea (and all those beyond) for embracing it, and channel scotia (Jamie "Silicide" Mallia, Derek Mallia, Bryan Aho, Andrew Carstens, and Adam Cavoli) for the memories enjoying it.
If you have any questions, are interested in hiring me for session work, want me to send you individual instrument tracks from this album (considering its sub-par mixing job), or just want to chat - don't be a stranger!
This album is dedicated to the memory of Steeve Hurdle.
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